Video Games Market Size, Strategic Analysis, Growth Drivers, Industry Trends, Demand and Future Opportunities and Forecast Period

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The video game market was valued at USD 301.2 billion globally in 2024, and it is expected to expand at a compound annual growth rate (CAGR) of 12.3% over the course of the projection year. Urbanization, rising disposable income, and growing demand for immersive digital entertainment are all major factors propelling the industry.

Teenagers' increasing reliance on smartphones for leisure is a major contributor to the market's notable expansion. Widespread user involvement and revenue-generating prospects are fostered by the emergence of esports ecosystems, cloud gaming, and smartphone accessibility.

 

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Growth Drivers

More user engagement and revenue-generating options are encouraged by the growth of cloud gaming, mobile accessibility, and esports ecosystems. Additionally, market adoption is being accelerated by developments in real-time graphics, AI-based game development, and the integration of blockchain and AR/VR technologies. One of the main factors propelling the market is the growing demand for mobile gaming.

New clientele and income streams are made possible by the expansion of mobile internet connectivity, especially in developing nations. Additionally, more money is being spent on entertainment, including video games, as a result of growing disposable incomes and urbanization in nations like China, Japan, South Korea, and India. Over the course of the forecast period, the growing popularity of cloud gaming is anticipated to support the expansion of the video game industry, and this pattern is probably going to continue.

Segmentation

Video Games Market by Component

·         Hardware

·         Software

·         Services

o   Design Software

o   Inspection Software

o   Printer Software

o   Scanning Software

Video Games Market by Technology

·         Selective Laser Melting (SLM)

·         Electron Beam Melting (EBM)

·         Direct Metal Laser Sintering (DMLS)

·         Stereolithography (SLA)

·         Others

Video Games Market by Application

·         Prototyping

·         Tooling

·         Functional Parts

Video Games Market by Material

·         Metal

·         Polymer (Plastic)

·         Composite

Video Games Market by End-Product

·         Aircraft

·         Unmanned Aerial Vehicles (UAVs)

·         Spacecraft

By Region

·         Asia-Pacific

·         North America

·         Latin America

·         Middle East and Africa

·         Europe

Key Players

·         Spirit

·         Melrose Industries

·         Booz Allen Hamilton

·         Stratasys

·         EOS GmbH

·         Danaher

·         Formlabs

·         ExOne

·         Other Players

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xResearch is a market research and consulting organization that uses unique data, expert analysis, and new technologies to create trusted intelligence on industries. Our research is focused on delivering an informed and impartial view on essential market data of industry, and it is primarily driven by an in-depth study covering the following parameters: Market Sizing and Forecasting, Market Segmentation, Competitive Analysis, Strategic Assessment and Business Modelling.

                                   

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